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Visual simulator is designed to
construct your own exercises, but it is supplied with a set of
sample ones, the list of which is presented below. This list is
constantly expanded.
Click [+] to expand to description, [-] to collapse
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Click to enlarge
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Exercise
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Basic operation
Basic operation
This exercise can be used to try to practice the radar basic operation. If you need
help on radar controls, click on its window and press F1.
(1) Switch the set on. Radars usually have a special "Power" button to perform
this operation. Some need just a single press on the button, but many require
press and hold for a few seconds. Once the set is switched on, magnetron starts
warming, what in practice takes more than a minute. This time is made
intentionally much less in the radar simulators.
(2) Switch the set off. Most radar require "press and hold" the power button with
countdown displayed on the screen.
(3) Transmit on/off. There is a special softkey or menu to start transmitting.
Once transmit has been started, the PPI shows the radar image. When
transmitting, the radar consumes energy, so all radars have STAND-BY state
and some have watchman feature - periodic transmissions to check if a new
target appeared near the ship.
(4) Brilliance. Change brightness of the picture. Excessive brightness decreases
lifetime of the display.
(5) Gain. This control changes the power of the emitted signal. When too high,
the radar image is bright and heavily speckled. When too low, small targets are
not visible. In pracise, it is advised to set gain level to retain some speckles on
the screen and not to remove them completely.
(6) Range. Radar range usually changes from 0.125 to 16-24 NM. A special
button or switch is used to increase/decrease the range. Each range has its own
set on concentric rings displayed on the screen, used to roughtly estimate
distances to targets and coast line. Rings can be switched on and off.
(7) Tuning. Controls receiver sensitivity that changes when magnetron operates.
Many radars have automatic tunung adjustment, and others have automatic and
manual control of tuning.
Try to use all these controls.
This exercise shows that we are in the middle of the channel, but, if we want to
move along the channel, the heading is wrong : it must be some 140 deg instead
of current 160.
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Interpreting picture
Interpreting radar picture
(1) Set range to 3NM
(2) Look at the picture : the brightest echoes are produced by shore lines
which are closest to the ship and perpendicular to beam direction (incidence
angle close to the right angle); look at the shadow zone to the right : the
river entrance is unseen.
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Head up and north up modes
Head-up and north-up display modes
Typically, the ship is at the centre of radar image, and a bright line (SHL -
ship heading line) shows direction of ship's heading. On most radars, this line
can be hidden temporarily, usually for a short period of time. Normally, this line
is always shown, because it is always important to see the current ship heading.
Closely connected to this, there are two typical ways for display of radar picture :
(1) head-up, when the heading line always points upwards, and you see all the
radar objects relatively to the ship
(2) north-up, the radar picture looks like a chart with north direction upwards and
the heading line moving around like a clock hand.
Please note that the radar "must know" the heading value to correctly display
its heading scale around the screen and display its picture in north-up mode,
so a radar must be always connected to a compass.
Some radar have only head-up mode avalable, like this gray-scale in the
simulator; the other green-screen has both, cotrolled by a softkey.
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Horizontal beam width 1
Horizontal beam width
This exercise is used to look at the effect of horizontal beam width.
For most radars the horizontal beam width is between 2 and 6 degrees. The
larger the scanner the smaller the beam width. A large horizontal beam width
is a disadvantage, as it makes any contact blurred in peripheral direction.
Non-zero horizontal beam width makes it hard to discriminate between close
targets.
Run the exercise. The radar image shows a single echo ahead, actually it is
two targets. Start moving the ship. Try to change range. They seem a single
target until the ship gets close enough to them.
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Horizontal beam width 2
Horizontal beam width
For most radars the horizontal beam width is between 2 and 6 degrees. The
larger the scanner the smaller the beam width. A large horizontal beam width
is a disadvantage, as it makes any contact blurred in peripheral direction.
As a result, small targets look large and narrow entrances to harbours are
not visible at all and they do not show up until you get close to them.
This sample illustrates an entrance into a narrow harbour. Radar beam width
is set to 6 degrees (Equipment/Select radar/Properties used). Start moving
the ship. The entrance will appear only when the ship is close to it.
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Cloud
Rain clutter
Rain clutter is produced by clouds. There are two types of controls to suppress
such types of spurious echoes :
- near the ship (rain clutter control)
- remote rain clutter (FTC, short for Fast Time Constant)
Like the sea clutter control, it should be used with care not to hide important
contacts.
Try to use rain suppression.
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Sea clutter
Sea clutter
This exercise is used to
(1) look as sea clutter appears on the radar screen
(2) suppress it with sea clutter control
Echoes from waves produce a star-burst pattern at the centre of display. It is
less pronounced at the windward side of display, due to the generated shape
of waves. The radius of wave clutter is up to 2-3 miles from the centre.
Weak echoes from targets may be hidden by the clutter, so all radars have
a control to suppress it.
On increasing its value, echoes from waves first are cleared from the centre
and targets hidden by the wave echoes appear. The excessive value of this
control hides weak targets and makes the coastline broken up into pieces.
Try to increase sea suppress sea clutter around the ship and get clear echo
from the approaching target.
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Radar interference
Radar interference
Radars of other ships may produce radar interference - a pattern of arcs on
the PPI.
Most radars have a special control to suppress the interference.
Use this control to suppress the interference produced by the approaching
ship.
This exercise was constructed without visuals. Use "Equipment" menu of exercise
manager to add or remove visuals (they maybe slow) or any other equipment
to/from an exercise.
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Measuring ranges
Measuring ranges
Typically, there are three ways to measure ranges from the ship :
(1) using range rings. Range rings can be hidden and shown, on some radars
with a softkey or a special button, on others from a setup. The value measured
this way is approximate.
(2) with a moveable cursor. Now radars have a cursor movable with a trackball
or trackpad with a window displaying the range from the ship to the current
cursor location.
(3) special VRM control, which looks like a ring of variable radius. Radars for
small boats have one or two VRM controls.
Typical applications of VRM.
(1) measuring range to a target. Set range to 3NM to see the approaching ship.
Measure range to it with the methods ways described above.
(2) to move parallel to the shoreline, you set the VRM to the required distance off,
and steer the ship to keep the shoreline just touching the VRM circle. Start ship
moving and try this. Decrease the range to make reading more accurate.
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Collision avoidance with EBL
Collision avoidance with EBL
Electronic bearing line provides the most well-known way of collision avoidance :
if the ship is on steady course and bearing to a target does not change, there
is a certain possibility of collision.
(1) start the exercise
(2) set throttle to maximum
(3) set radar range to 4NM and you will see two targets
(4) set EBL to targets to estimate the risk of collision with them
If the target slides along the EBL line to the centre, it is a a dangerous one. Which
one of the two is dangerous?
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Definition of target lights with EBL and wakes
Estimating target headings by EBL and wakes
Bearings together with wakes are used with the purpose to estimate headings of
approaching ships.
Predict which ship lights are visible. Compare it with visuals.
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Three point fix
Position fixing by three points
Position can be fixed by any traditional method, once we can measure bearing
and ranges. However, measuring bearing is not a radar strong point, so using
range measurements is more accurate.
(1) Set range to 12NM
(2) Select two or three landmarks, they must be easily identified on the radar
screen and on the chart and must be well spaced from each other
(3) Make position fixes using bearing and range measurements
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Wakes
Collision avoidance with wakes
Another name for the wakes is trails. This is afterglow left on the screen by
targets.
The length of wakes is usually set in minutes. Looking at the screen, it is
easy to estimate relative speed and heading of any target.
Projecting the heading line of any vessel, you can roughly get the CPAs, what is
most important.
(1) start the exercise
(2) set throttle to maximum
(3) set radar range to 4NM and you will see two targets
(4) set wake lengths to 3 minutes
Estimate CPAs of the targets. Which one of the two is dangerous?
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MARPA
Collision avoidance with MARPA
Some (not all) radars for small boats have MARPA - Mini Automatic Radar Plotting
Aid used to predict CPA (Closest Point of Approach) and TCPA (Time of CPA) for
targets on radar screen. The typical succession of operation is :
(1) place cursor over a target
(2) start MARPA/acquire target
(3) acquired targets are displayed as safe, marked by circles and dangerous,
marked as triangles. If MARPA finds a target dangerous, alarm is issued.
(4) a window for each acquired target can be displayed, showing its CPA and
TCPA values
The exercise :
(1) start the exercise
(2) set throttle to maximum
(3) set radar range to 4NM and you will see two targets
(4) acquire the targets with MARPA to estimate the risk of collision with them
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Guard zone
Guard zones
Guard zones are used to issue alarms when a new radar-identified object enters
or exits a specified zone around the ship.
(1) Set radar range to 2 NM
(2) Set a guard zone of approximately 1.5 NM in radius to cover area in the
heading direction
(3) Start moving ahead
(4) Wait until alarm signal
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Racon
Racon
Racon is a combination of words RAdar and beaCON.
This is an electronic device wich is capable to emit on radar frequencies
when triggered by a radar. It responds on the same frequency forming
a line of dots and dashes radiating from the centre and making up a
Morze character.
Racons are used mostly to mark hazards. Most racons emit the signal only
a part of time, e.g. for 20 seconds, and other 20 seconds do not, what
makes 50% duty cycle.
In this exercise, increase the range to 3-6 NM to see the racon which
forms an echo in the form of Morze letter "D" (Danger).
In reality, there is no racon at this location.
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SART
SART (Search And Rescue Transponder)
This floating object is used to locate a survival craft or distressed vessel by
creating a series of dots or arcs on a rescuing ship's radar display. It only
responds to X-band radars. 12 dots transform into arcs on approaching to
a SART. The dots are equally spaced along the radius of 0.64 NM.
You are on rescue ship. Try to approach SART and locate it floating on the
water surface (it looks like a red cylinder 1m height).
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Harbour entry
Entry in a harbour
Try to enter the harbour using buoys and radar.
Clear radar picture : adjust gain, get rid of radar interference marks
and wave spurious echoes.
Avoid collisions with ships.
All motor boats follow the fairway marked by lateral buoys, some sailing boats
move by buoy-hopping.
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Harbour entry at night
Entry in a harbour at night
Try to enter the harbour using buoys and radar.
Suppress sea clutter on radar screen.
Use radar and ship lights to identify approaching ships. Avoid collisions with them.
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Harbour entry in fog
Entry in a harbour in fog
Try to enter the harbour using buoys and radar. Use radar to identify
approaching ships. Avoid collisions with them.
All motor boats follow the fairway marked by lateral buoys, some sailing boats
move by buoy-hopping.
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Solent entry
A pilotage task : enter Solent from the west
Enter the Solent from the west. Use lighthouse and buoy lights with radar.
Use left/right keyboard keys to look around the ship.
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Solent entry at night
A pilotage task : enter Solent from the west at night avoiding collisions
with approaching ships
Enter the Solent from the west at night using lighthouse, buoy and ship
lights with radar.
Use left/right keyboard keys to look around the ship.
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Race
The race
Yout task is to go round the Needles and finish as early as possible (see the
route on the map, zooming it out and in by [-] and [+] keys).
Use the compass, e.g. in LOCK mode to follow the course, avoid collisions
with close yachts using the steering wheel.
Switch sails on steering controls as soon as exercise begins to catch up
with other yachts.
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